Amazon.com Product Description
Kingdoms of Amalur: Reckoning is a
single player Action Role-playing Game (RPG) set in the brand-new game
fantasy universe of Amalur. The game features an expansive Open World
game environment, the unique "Destinies" system that limits character
development only by the combination of equipped spells and items
carried, intuitive yet challenging combat, a robust crafting system and a
range of special attacks. Additional features include: the written and
design talents of R.A. Salvatore, Todd McFarlane and Ken Rolston;
dramatic special and metered attacks; as well as multiple in-game races.
Amalur: a New RPG Realm with an Proven Pedigree
Kingdoms of Amalur: Reckoning
takes place in Amalur, an all-new game universe inhabited by various
races of beings and filled with thousands of years of history. This deep
fantasy based world is the brainchild of best-selling Fantasy and
Science Fiction author R.A. Salvatore and the combined talents of Todd
McFarlane, the creator of the Spawn series, Ken Rolston, the lead designer of The Elder Scrolls III: Morrowind and The Elder Scrolls IV: Oblivion, and the team at Big Huge Games. Reckoning
bears the hallmarks of each of these visionaries, melding an epic,
master-crafted storyline, rich graphics and heart-stopping animations,
and compelling open-world exploration. In addition to being the setting
for Reckoning, this rich world will also serve as a base for a
future trans-media entertainment experience, including books, toys,
comics, and a planned MMORPG (Massively Multiplayer Online RPG) video
game yet be announced.
An all-new Action RPG adventure and universe.
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see video " Gameplay"
Kingdoms of Amalur: Reckoning
is a single player Action RPG that blends a new approach to character
development with intuitive, yet challenging real-time combat. Characters
enter the game as something of a blank slate after they are resurrected
from death by the mysterious "Well of Souls" following a grand in-game
conflict. Spurning the rigid character class systems commonly used in
RPGs for the development of characters, the game instead focuses on
player-shaped "destines" which hinge on the chosen combinations of
abilities and equipped items and weapons attached to their character as
the game progresses. With no traditional classes these are blended as
the play wishes. This along with a large item inventory limit and a
robust crafting system for creating new items, allows for a nearly
limitless number of possible character paths, or destinies.
Active combat plays a major role in the game as players explore the Open
World environment of the game on quests that bring them into contact
with all manner of creatures. Regardless of character paths, all
characters have access to primary and secondary weapons as well as
magic. Unique attacks are tied to your choice of weapons, armor and
strategies. The game also features powerful slow-motion attack
opportunities called "Fateshift Kills" triggered by specific situations
and/or equipped items. These devastating attacks are measured out as
players time moves to a separate "Fate Energy" power meter. Additional
features include unscripted real-time battles against large-scale
enemies, melee and ranged weapons and enemy tagging abilities for ranged
or delayed attacks.
Additional Screenshots
Seamless melee & magic.
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Multiple races & race varieties.
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A beautiful Open World.
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